Probably boring everybody following this blog by now! But curiosity (and yeah, irritation) compelled me to do a few quick-n-dirty adjustments to the default 3DL AoA Subsurface materials for Ollie 8.
Ollie’s diffuse maps are already a medium-dark skin tone, so why make them that much darker? Changed the color on all skin maps to 255 255 255 and changed the diffuse strength to 80%.
Ollie 8 has SSS maps, yet for some reason the diffuse maps are used instead. The color adds to that orange/reddish tint and the strength is too high. Replaced the diffuse maps with the SSS maps in the texture folder, changed the color to a light gray — 235 235 235 — and reduced the SSS strength to 25%.
Used light gray just as a starting point, to see what the maps looks like. Adding a slight red or blue tint helps some textures look nicer when rendered, to my eye.
I haven’t used AoA Subsurface enough to get a feel for the specular settings. There are two channels; I just changed the the first value down to 35% for everything.
Again, diffuse color is too dark. Changed color to 255 255 255 and strength to 100%. The sclera was still too gray so I upped the diffuse strength a bit.
He ended up looking like this in my usual light set (I forgot to lower the specular lights again.)
Not great, but better. A usable starting point, at least. I shouldn’t have had to make these changes though.
FWIW, I prefer Ubersurface. Here’s a couple renders with Ollie’s skin settings switched over.
With gamma correction on:
With gamma correction off:
Both look closer to the actual diffuse maps. I dunno…I guess the best I can hope for is to get to a point where I’m okay with how things look, and then go make renders.
Something more exciting than bald naked test render people anyway.
Like Elithia 8! I picked her up when she was in Fast Grab, and used one of those Flash Coupon deals to get her for about $5.00. She’s pretty — and I do like that little tin toy robot from Lab108.