Weekly Freebie Spotlight: M4 Jewelry Pack 5

Creator: Cool Tuna Studio

Download: Coot Tuna Freebies or Renderosity Free Stuff

A Favorite Because: M4 doesn’t have a lot of jewelry. This set is especially nice because it works great for historical and fantasy renders.

What I Did With It:

Hall of the Mountain King, used the gemstone earring and the sparrow head ring

Download: DS 3.1 + Mats for M4 Jewelry Pack 5

WIP: Gen4 Toon Tones

The current major work-in-progress, based off the Sadie and Sam Toon Tones set (below; I still need to make these Poser-friendly.)I find these types of textures work better in postwork and with toon shaders than the realistic skin textures or plain diffuse colors.

The presets will include 12 realistic (more or less) skin tones plus four fantasy skin tones (red, green, blue, and purple.) It will also include colors for lashes, eyebrows, toon hair material shader presets, mouth materials, three iris styles, eye highlights, toony brow eyelash styles, and overlays for simple makeup, freckles, and anime/manga-style effects like sweat drops, blush cross-hatches, and vein pops.

These are all basic surface settings, nothing fancy.

gen4toontones-test01 gen4toontones-test03 gen4toontones-test02 gen4toontones-test04

* The test images are using all Gen4 Toon Tone materials except for the eyelash transparencies.

The DS and Poser mats for the skin tones and eyes are done. Colors for brows, lashes, and hair props for DS are also done, but these might be a little iffy for Poser because I’m not sure how the diffuse, specular, and ambient settings will translate. The overlays are a problem. I know Poser can do this easily enough, but I can’t make pz2 presets from within DS. (I don’t yet own any version of Poser, but maybe one of these days…)

So far, I’ve finished the skin tones, mouth materials, a few makeup overlays, three brow transparencies, and the sclera, lacrimal, iris, and pupil textures. I’ve started on the freckles overlays (needs work; see above.) I still have to make more brow transparencies, lash transparencies, and the manga-style blush, sweat drops, and vein pop overlays.

I also plan on making a few toony character morphs to give away. I’ll try and stick to A4/H4/Morphs ++ for some, but I love using CDI’s sets — Morphia, Morphus, Faerime, and Morphlet — too.

I’ve been using these on other figures too:

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Toon Tones for Sadie and Sam

Toon Tones for Sadie and Sam, DAZ Studio 3.1 + only

Download the DAZ Studio 3.1 + Version (Go HERE for Poser Version)

Usage: Okay for commercial and personal use.

Info: “Toon Tones” is a set I made for myself so it would easier for me to do toon effects in postwork and improve toon renders. The set includes sixteen flat color skin tones for Sadie and Sam, twelve normal(ish) skin tones and four not-so-normal; ten toonish eye maps with three iris styles each, one set with included reflections and one without reflections; nine eye highlights; fifteen brow and/or lash colors with matching toon hair color shaders; freckle overlays, and options for darker lips and brighter/softer eyewhites.

The skins are 3000×3000 color texture blocks, so they can be used on other toonish characters (see below.) You will need to do this manually.

Required: Toon Boy Sam and/or Toon Girl Sadie.

More previews:

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Dial Morph Character – Vincent for M4

Vincent for M4
Vincent for M4, DAZ Studio and Poser


Usage: Okay for commercial and personal use.

Info: An Italian-inspired dial morph character. Two versions: one requires Morphs ++ and CDI Morphus and the other just Morphs ++. Morphus is a great set of shaping morphs for M4, but I know more people have Morphs++ than Morphus, so that’s why I made two versions.

Dial morph only, no textures, hair, clothing, etc.

More previews:

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