I’m thinking of reworking a bunch of old satin shaders I’d made for DS 1.8. As usual, nothing complex. Keeping most of the old colors and adding a few . They’re just diffuse, specular, and ambient colors, with or without some ref maps. The refmaps add a little more brightness and sheen to the satiny effect.
Best used on clothing and props with lots of folds. Also, looks best when used with a specular light. In scenes with dark lighting, the ambient value may need to be adjusted down to 15% or 20%.
A partial sampling (click for larger view):
These two are intended for wedding dresses, though I’m thinking the ivory one might be a little too dark.
I did a quick check in DS4.5, and the shaders work (apologies for the crappy render; I’ve used DS4 all of maybe four or five times, and only to give the new Dawn figure a try.)