DS Materials: REC Gentlemen Adventurers


Download: GA Rustic || GA Courtier

Usage: Okay for commercial and personal use.

Info: Resurrecting a couple products I had at Renderosity ages ago. I think they’re a pretty good fit with the steampunk fairy tale theme.

While old, they probably still have some life left in them, and they’re not doing much good just sitting in my hard drive. These were made before DS could properly tile all linked textures — diffuse, bump, displacement — via the Shader Baker base tile, as well as rotating and scaling.

I’m working on updating the presets with the Shader Baker base. Shouldn’t take me too long, in theory, but in the  meantime the original presets should work for most projects because the material files are pretty large.

Poser users won’t be able to use the .dsa format presets, but the textures themselves work like any other tiling materials.

Original (slightly edited) description from way back when:

Mix-N-Match material surface presets to outfit your historical/faux historical/fantasy characters in leathers and woven fabrics. Each coordinated texture is 3000×3000, with bump maps and displacement for the stitches detail on the striped leather textures and for the tooled leather preset options. Grunge overlay presets provide a touch of grubbiness for all your renegades and rogues, highwaymen, and adventuring men (and women!)

There’s no substitute for a great texture add-on for any outfit, but matching textures can be a challenge for those who like to create new outfits from bits and pieces of other outfits. Whether you wish to re-texture an entire outfit set or only selected parts, pull together pieces from many different outfits, or give separate male and female sets a unified look, GA Inc’s Rustic will provide a useful starting point. The textures should work on most of the outfits, but results will depend on the object’s UV mapping — no guarantees the presets will work perfectly 100% of the time.

Displacement affects anything layered over it, so you may need to adjust for that. Specular settings should be increased when displacement is used in order to bring out the raised pattern. The overlays are intended to dirty up the outfits. They don’t tile, but this usually isn’t an issue. I’m not sure if I can get these to work in the Shader Baker base; I don’t recall there being a setting that allowed for an overlay.

If you have any questions, just ask.

Edited to add: They work fine for regular steampunk projects too (and maybe some Gothic Victorian ones):

Mechanic, by Michael Dashow

Resurrected the original promo images too. They’re inside…

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Theme: Steampunk Fairy Tales


A mash-up theme inspired by…I have no idea. It just popped into being. I think I’ll have some freebies for this one too. First, though, a listing of commercial and free items that I own and have installed. This isn’t a comprehensive list by any means, but I hope it’ll spark a few ideas. (See Steampunk Kit-Bashing Central for more resources.)

SPFT_Beauty+Beast SPFT_Prince_Charming SPFT_The_Huntsman SPFT_Beauty+Beast_Detail

I included a number of commercial products that are no longer available for sale. Mostly to jog the memory in case these have gotten as lost in your runtime as they have in mine (and sometimes vendors may be willing to sell a discontinued item if asked; it doesn’t hurt to politely inquire.)

Modes of Transportation

vehicles_pc-steam-house vehicles_pc-steam-aircraft-dragon vehicles_pc-spirit-of-punk vehicles_rmp-steam-coach vehicles_arc-steam-dodo

Steam House || Steam Aircraft Dragon || Spirit of Punk || Steamcoach (not available) || Steam Dodo (not available)

Notes: Maybe these props are what inspired the theme!

Knights in Shining Armor, Gallant Steeds, and Menacing Dragons

m4cl_aremar-steam-armor animals_osk-hell horse textures_solaris-soul-nexus-bonus animals_pc-steam-dragon

Steam Powered Armor (no longer available) || HellHorse || Bonus texture from Soul Nexus Armor || Steam Dragon.

Notes: The HellHorse is a bit of a PIA to use in DS because its materials are Poser-only, but I’ve managed to get some decent results.

Thematically-Related Textures

m3cr_samil-anu-blue-rust mil3cr_maskedit_xtreme-skins-1 v3c4_samil-fime v3cr_samil-naiya-october-rust v3cr_sydd-gloria-industrial-age m3cr_sydd-industrial-age m4cr_raw-tin-man v4cr_samil-ina v4cr_rdna-mechanica-5-bundle v4cr_mrl-adena

Anu Blue Rust (not available) || XTreemeSkin 1 (not available) || Fime (not available) || Naiya October Rust (not available) || Gloria Industrial Revolution || Industrial Man, Tin Man || Rusty Dreams || Mechanica No. 5 || Adena

Notes: I didn’t want ordinary looking princesses, princes, or evil witches and queens, so I went digging around for some of my weirder character textures.

Extra Details

eyeware_cybten-steampunk-implants peoplebits_ant-sp-airman headware_jonnte-sp-mask eyeware_jonnte-steampunk-goggles headware_jonnte-steampunk-tophat headware_smay-steam-pilot props_faveral-nautical headware_arcebus-torpedo-hat headware_traveler-breathless peoplebits_samil-eyez-v4

Steampunk Implants || SP AirMan || Steampunk Protective Mask || Steampunk Goggles || Steampunk Top Hat || Steam Pilot || Dive helmet from Nautical Bric-a-Brac || Torpedo (no longer available) || Technophilia – Breathless || V4 Eyez

Notes: I have lots of other goggles and steampunk-ish headware that came with various outfits, but didn’t include them here.

Scene-Setting Props

scene_cyberten-steampunk-castle scene_1971s-Hydrogen-Station scene_daveo-steampunk-wall scene_1971s-rock-house scene_af-never-home scene_pc-steam-works scene_lukea-clock-tower tech_trav-electro-apparati scene_dm-inertia backdrop_AF-base-camp-vol-1

Steampunk Castle || Hydrogen Station || Steampunk Wall || Rock House || Never Home || Steamworks || Steampunk Clock Tower || Electro Apparati || DM Inertia || and the cog base from Base Camp Vol 01

Notes: Castles, towers, throne rooms, hovels where witches plot the destruction of princesses, and general scene-setting props. I have more scenes similar to these — including the entirety of AntFarm’s Never series — but these are a pretty decent representative selection from my runtime.

Mechanical Soldiers, Dwarfs, Huntsmen, & Fairy Godmothers

figures_af-work-bot figures_pc-steam-mech figures_1971s-miss-pannikin figures_jonnte-steampunk-guardian

WorkBot || Steam Mech || Miss Pannikin || Steampunk Guardian

Notes: I didn’t have a lot of “Mechanicals,” but I’m sure there are others that would work equally well.

Stuff I don’t have, but wouldn’t mind acquiring if I suddenly won the lottery

DM Clockwork, DM Eclectica, Steam Outpost, Steampunk Cryo Chamber (for Sleeping Beauty or Snow White, of course), Steampunk Office Equipment, Steampunk Shop Clutter, Steampunk Explosives, War Unicorns, Steam Pirate (Captain Hook!), a huge Steam Sword for the equally huge Steam Powered Armor, Steam Betty (she’s fantastic; why don’t I own her?!), ClariceRagnorok Mask, Mechanical Doll Wings, Druid Wings, Tube Long Skirt, and Caged for Imprisonment (which I own.)

Free Stuff??

While I don’t have lots, there’s enough for a mini-theme. This time the freebies are listed inside…

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Why I love the original Genesis

It’s because I can do this:


I really dislike skimpwear, and DAZ is pretty bad when it comes to the store’s continual objectification of the female form. One of the best things about Genesis is that it allows me, with very little effort, to put great male outfits on the female shapes. Edited to add: and the results look nicer than when I was converting between M4 and V4.

I picked up Luthbel’s Vendetta for the G2M yesterday when DAZ ran a couple flash sales by way of apologizing for the sudden disappearance of the product download library. BTW, does anyone know if this is one of those game-inspired outfits? I ran it by my game-obsessed son; he didn’t recognize it, but thought maybe it had a Castlevania look.

Anyway, first thing I did was test it out on Hiro 5 and Hitomi, since they’re more extreme body shapes. Had a little poke-through on the boots for both, and Hitomi had a masculine-looking crotch bulge I had to paint out. 😛 Other than that, the outfit looks pretty good on her, even with her little bubble boobs.

It looks pretty good on G2F’s Olympia too…and, of course, on G2M’s Darc…though using long-ish hair with the cloak is a bit of a challenge. The belt had some issues with Olympia’s hips, but considering the size of her hips this isn’t terribly surprising. Ended up changing the collision from G2F to the Kilt. Had to paint out her crotch bulge too.


I appreciate that DAZ provided clones for both G2F-to-G2M and G2M-to-G2F clothing, even if nothing I have for G2F would look appropriate on G2M. For all my grousing about the DAZ store’s fixation on pretty white girls in skimpy clothes, credit is due for providing a sensible solution for those of us not into the ol’ NVIATWAS.

I love Luthbel’s work; I own practically every outfit he’s made, though I’m still working my way through the older Mil3 ones. The materials on this outfit look kinda metallic to me and it also has a more painterly effect than a number of his other sets, although this works nicely with the Topaz Clean filter for a more illustrated apperance.

Osaka Hair is a pain in the ass to fit on Hitomi. It’s a Genesis hair prop, so I don’t know why it’s such a problem. And I completely forgot I’d bought Piratess Hair, sheesh. It looks nice with that  hat!

Dawn SE


Yup, picked up the new Dawn SE, which is at a very attractive introductory price (45% off, before adding any points discount.) Picked up the new Dusk t-shirt too, because he needs clothes!

The new textures in the SE are very nice and have more eye and makeup options, and the three included face morphs are pretty. I used one of them, along with a few morphs from the newest face morph set.

Borrowed an idea from an older V4 render, made possible by now knowing where to find the tilt-a-whirl camera in DS4. 😛

I’ve upgraded to Windows 10 and everything works great except for Filter Forge. Filter Forge support just basically said “Upgrade to the newest Filter Forge. Otherwise, we don’t care; deal with it.” Filter Forge still works, but it blares an error warning before applying the filter effect, which is hugely annoying.

Even my most ancient programs and PSP/PS plugins work — MS Word 98 (!) and JASC’s Paint Shop Pro Anniversary Edition, not to mention the plugins by Flaming Pear that I bought eons ago. B/W Styler too. Filter Forge wasn’t exactly cheap — I upgraded through FF3 — and so I think they’re being kind of dickish by not at least working on a patch for older editions.

The reason I haven’t upgraded to FF4, besides tiring of the extra cost, is because there haven’t been any new filters that grab my attention. The heyday of Filter Forge was FF1 and FF2, and there were some nice sets for FF3 too. But nothing recently has interested me.

Got that off my chest. Now I feel better.

Map transfer tutorial? Plus Iray woes

I want to put Monsterina on Hitomi. I know DAZ has a tutorial at YouTube, but it’s a bit fast-paced and I do better with written documentation. A Google search turned up a few, but I didn’t find them as helpful as I’d have liked. Suggestions, anyone?

(( Totally unrelated to the above, HiveWire is getting ready to put out a special edition for Dawn, with new textures, hair, etc. So far, looks pretty nice! I’ll pick it up when it comes out; it’s a decent price for a bundle.))

I’ve slowly been poking around the Iray thing and still find it complex to an off-putting degree. I started with something simple — the light emitter shader preset. Figured it would be a good choice for coflek-gnorg’s multiple Space Segment props, which are difficult for lighting (and cameras.)


1. The original light set up from waaaay back when I built these .daz scenes; 3Delight render.


2. Switched to Iray. Glowy lights, yay! Why aren’t the Bloom parameters with the Emitter ones? I’m sure there’s a reason; just wondering. And why are my white lights yellow? Also, I forgot to apply the Iray UberBase to the rest of the ship segments.


3. Oh, that’s why my lights were yellow; shouldn’t the default temperature be a neutral white? Without the Headlamp on Auto, the interior was too dark. I fiddled around with the environment map settings, but didn’t see much of a difference. Also didn’t see much of a difference after adding the Iray Uber base, but that’s something for another day. I probably needed to up the intensity of the emitter shader. Overall, not bad, but the scene is a bit dark. I need to figure out how to correct this.


4. Back to 3Delight. I adjusted the original uber light; the interior before was a little too bright.


5. Deleted the lights and used AoA’s Ambient Light base. Not bad, if now a little too dark. Should’ve kept the spec lights.


6. Combined #4 and #5 in postwork. I like this, though I still want a glowy light effect.


7. Ran the image through Flaming Pear’s Glare filter. Took 5 seconds. Not realism based, I know, but it just looks better to my eye and takes way less time than fiddling for hours with settings I’m struggling to understand.

I don’t see myself giving up on 3Delight any time soon, tbh.