Usage: Okay for commercial and personal use.
Info: Resurrecting a couple products I had at Renderosity ages ago. I think they’re a pretty good fit with the steampunk fairy tale theme.
While old, they probably still have some life left in them, and they’re not doing much good just sitting in my hard drive. These were made before DS could properly tile all linked textures — diffuse, bump, displacement — via the Shader Baker base tile, as well as rotating and scaling.
I’m working on updating the presets with the Shader Baker base. Shouldn’t take me too long, in theory, but in the meantime the original presets should work for most projects because the material files are pretty large.
Poser users won’t be able to use the .dsa format presets, but the textures themselves work like any other tiling materials.
Original (slightly edited) description from way back when:
Mix-N-Match material surface presets to outfit your historical/faux historical/fantasy characters in leathers and woven fabrics. Each coordinated texture is 3000×3000, with bump maps and displacement for the stitches detail on the striped leather textures and for the tooled leather preset options. Grunge overlay presets provide a touch of grubbiness for all your renegades and rogues, highwaymen, and adventuring men (and women!)
There’s no substitute for a great texture add-on for any outfit, but matching textures can be a challenge for those who like to create new outfits from bits and pieces of other outfits. Whether you wish to re-texture an entire outfit set or only selected parts, pull together pieces from many different outfits, or give separate male and female sets a unified look, GA Inc’s Rustic will provide a useful starting point. The textures should work on most of the outfits, but results will depend on the object’s UV mapping — no guarantees the presets will work perfectly 100% of the time.
Displacement affects anything layered over it, so you may need to adjust for that. Specular settings should be increased when displacement is used in order to bring out the raised pattern. The overlays are intended to dirty up the outfits. They don’t tile, but this usually isn’t an issue. I’m not sure if I can get these to work in the Shader Baker base; I don’t recall there being a setting that allowed for an overlay.
If you have any questions, just ask.
Edited to add: They work fine for regular steampunk projects too (and maybe some Gothic Victorian ones):
Resurrected the original promo images too. They’re inside…