Anyone have experience with this shader? I used it this weekend while revisiting an old render idea and mostly it was fine, though there was a bit of oddness re: the grass when up against a rock prop with a lot of displacement. It looked as if the grass didn’t have any volume around the rock. I worked on it in postwork (below) and it’s okay, but I was wondering if any one else has run across this.
The Long Snout Dragon’s rock wasn’t very rock-like — it’s an old product — and so I switched it out for one of the rocks from Predatron’s Rocks-N-Drops.
And I’m still baffled by the materials for that K4 tiara — why would the specular map be in the transparency channel rather than the actual transparency map? Weird.