And one more

Monique 6 gets a little witchy. For some reason, this year I’m into witches wearing old-fashioned dresses. Plopped an exaggerated witch hat on her traditional African headwrap. Mixing up Victorian, African, and toony, ha!

Anyway, it was an experiment to see if the textures/normals from the Epic Pumpkin Pack would work on Ethin’s free pumpkin, and they do. Saves me some time retexturing things when I want a pumpkin with morphs.

The little round box she’s holding is from a set I forgot I had: Magic Containers. Nice props in that one; a little unusual too.

A few seasonal renders

Waving good-bye to Halloween 2018 with several little renders inspired by images from Pinterest — if I see something I like, I wonder if I can get a close approximation in DS. Sometimes yes, sometimes no, but always worth the effort (especially when it means I finally render stuff that’s been sitting around neglected for a long time.)


Applied a Topaz Clean filter on this one at 100% strength, something I don’t do very often. Used a few shaders to retexture an oldie — The Iron Gate — and it took a few tries to get the fallen leaves and the tree leaves to look closer in color to each other.


Picket Fence from another oldie — 3 Raven Court Expansion. Also finally used a few XFrog tree freebies I’d had sitting around for a while.


The old Toonimal Kitty returns! By now, I’ve accumulated a lot of witch hats…

Maybe I’ll try and get back to the weekly render thing. I kind of lost the drive after my kitty died, but it would be good to start up again.

Halloween trans maps for tablecloths

More bits and pieces for an elegantly spooky Halloween scene. I made a few transmaps for tablecloths that, alas, are now unavailable:

 

Still, a few folks probably have these installed so decided to share anyway.

The first is an old RDNA Real Deal set, the second is a DAZ Holiday PA freebie from a few years back, and the third — Decor Throws — is an old freebie that’s long gone. The Real Deal tablecloth and decor throw set might work okay with any round or square cloth prop. I can’t use dForce on my machine, but again the transparency maps should work okay on anything that’s round or square.

Click to view the full-size image and save:


RDNA Real Deal Round Tablecloth


Holiday End Table Runner


Square Cloth – Spider Lace


Square Cloth – Spider & Web Lace


Square Cloth – Web Lace

What they look like in use:

 

Just plug them into the transparency channel at 100%. You can use them with a diffuse color or with a texture. The examples above were rendered with velvet fabric I made in Filter Forge. (Doesn’t work with tiled textures though; I’m not aware of any way to decouple the tiling ratios for diffuse and transparency maps in DS.)

DIY Spooky Photos

First, here’s an altered antique photo you can download and use in renders (the original.)

It’s not a large image so I enhanced the edges. Add it to a frame of your choice:


(from Frames by Fabiana, which I acquired when it was a Renderosity newsletter freebie.)

If you want to make your own creepy old photos, here’s what I did. I rendered smay’s Zombie M4/Genesis texture on the G2 Male base — edited to add: just the head, neck, and upper shoulder area — straight on, then rotated at +25/-25, +45/-45, and +90/-90, which covers the facial orientations of most old photos. Save each render as a transparent png image.

Copy the zombie image with the closest facial orientation of your target old photo, colorize the zombie to match (I usually recolor the zombie as well as the target photo), then resize/rotate the zombie image to roughly fit the face in the target photo.

I also use the mesh warp brush (Liquify in PS) to fine tune the fit. It doesn’t have to be perfect. When fitting the rendered zombie image to the old photo, change the Normal layer setting to around 50% so you can see where everything goes. Then change it back to 100% before you start playing around with layer settings.

Adjust layer settings to get the desired result, then erase everything but the face effect. I used various layer combinations of Normal (~20% to 30%), Soft Light (~50% to 80%) and Multiply (~10%), sometimes alone but more often as multiple duplicate layers. It depends on the original image and how strong you want the effect to look.

With the eyes, I sometimes used the Dodge Tool to make them whiter.

I did the same thing with a creepy V4 texture on the Genesis Child base and the Genesis baby, and also rendered the M4 skeleton’s head with all the rotations listed above to get a skull overlay instead of a zombie one.

The texture used for these two was either SV7 Possessed V4 or MDD 5 Days of Ravage V4.

With this one, I made a second version using brushes from Rons Spider Webs and Rons Shattered Glass:

Useful sources for old photos that are public domain/no known restrictions: Graphics Fairy — Old Photos — and Library of Congress Prints & Photographs Online Catalog. Most of the ones I used from LoC came from the Daguerreotype section.

A free collection from DesignBundles:

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