2018 Weekly Render: Week 03

This one was frustrating but got it done. Will likely revisit it at some point because I’m not entirely happy with it.

“Guardian of the Forgotten (or maybe “Koit’s Impossible Love…”)

I couldn’t get the fog camera to behave; maybe there wasn’t enough in the scene itself to show the effects of the camera. I finally gave up and used a haze filter from Filter Forge. The 3DL shader emitter light looked underwhelming and required a boost in postwork. Lighting darker scenes always drives me crazy: how to keep important details while still having a convincingly darker feel.

Included a lot of old stuff, like parts from the Plat Club’s Lost Temple. That set has probably been sitting unused in my runtime since at least 2008 — it’s so old that it’s no longer in the store!


Also used one of Nursoda’s older figures, Koit. Character morph from Otherworldly Wonders- Equinox¬†(have no idea what happened to all the other promo images for that one), outfit is Svana V4 with the hair from Oskarsson’s Mahogany. Wings from V4 Creature Wings. Lantern is from the Lighting Collection Prop Set, a freebie picked up during the recent fall sales.

Naturals include the Maple Tree Pack, Plants Pack, Pebbles, and a big rock.

The statue shader is from Magical Granite Shader. I almost used this one, but the granite shader is a newer acquisition so I wanted to give it a try first.

I made the statue poses for V4 (DS4 and Poser), G1, G2F, G3F, and G8F. Zip files includes all of ’em in one folder; put them wherever works best. These were not lovingly created from scratch for each figure. Converted from V4 to Genesis/G2F, G2F to G3F, and G3F to G8F. Conversions pretty close, for the most part. Thumbs might need a little extra tweaking. Any lantern should work okay (left hand), with minor adjustments.

Left to Right: G1, G2F, G3F, G8F, V4, Dawn

Edited to add: Ack! I forgot Dawn! Not redoing the zip file but another thumbnail/duf file right-click-save:

http://www.redeyecat.com/Statue – Dawn SE.duf

Also made DS4 materials for Koit; thumbs and duf files: Right-click-save-as:

http://www.redeyecat.com/Koit – Base.duf

http://www.redeyecat.com/Koit – Hat & Hair.duf

Those should work. Let me know if there are any issues though.

Sparkle Star Shader Materials for DS



Usage: Okay for commercial and personal use. Also okay to use for other projects, commercial or free.

Info: These aren’t strictly Christmas materials, as they cover other holidays too, but Christmas seems to inspire sparkly stuff from me. What can I say?

I made these a while back for a pair of wings (above) that used Poser procedural materials. There are probably DAZ Studio shaders for sale now that will do something similar, but it was easier for me to fall back on my reliable old Filter Forge.

There’s an “Add Ambient” preset to make the stars and sparkles glow more. Just simple materials. No Iray version, but they looked okay to me when I used the Uber Iray shader to convert them.

Again, while Poser can’t read the DS files, the seamless tiles can be used in the program like any other tiling material.

Previews inside…

Continue reading

REC Holiday Materials for DS


DOWNLOAD: DAZ Studio Presets || Textures (75K)

Usage: Okay for commercial and personal use. You can also make freebies with them to share with others, as well as use them for commercial products.

Info: Big set of material presets for DAZ Studio (dsa format.) While the presets won’t work in Poser, the tiling materials can be applied in the program like any other tiling resource.

Most of the tiles are 1024 x 1024, though some are smaller, and are themed in colors of red, green, silver, and gold. (I added a few black colors as an afterthought, for those with inclinations toward Gothic Christmas styles.) Knits, denims, fleeces, leathers, quilts, flannels, satins, metals, velvets, netting, furs, sparkly stuff…and stuff I have no idea what it might be useful for, but it looked pretty and so I included it.

There are over 100 tiles plus corresponding bump maps (where applicable.) The materials were made using the Shader Baker base tiling preset, so it is possible to change the tiling ratios as well as the tiling angle. A few presets for this are included.

Re: the netting, I forgot to include a way to change colors. Just remove the diffuse image map and then change the diffuse color to whatever you’d like. Also, it may be necessary to alter the tiling ratio of the horizontal and vertical tiles to prevent vertical stretching of the image.

The reflection map presets are intended for use with small objects — buttons, buckles, jingle bells — rather than large ones, as they’re kind of busy looking.

The Shader Baker base preset is a little buggy with bump maps. Sometimes it affects the mesh in the same way displacement would (which shouldn’t happen) and it can also cause poke-through. I have no idea how to fix this, so I adjust accordingly whenever it happens.

Credits: I used a few non-Filter Forge resources that are all okay for commercial work: the Classic Santa Clip Art from Vector.me, snowflake block from HG Design’s Holiday Brushes set, and plaids created in Tartan Maker.

For the image, that’s K4 Lexie wearing the Elvira texture, Velvet Hair, Gift Bag Ribbons (tag hidden), REC Glitter Nails, K4 Ballet, M4 Renaissance Ruffles, RDNA’s old freebie ornaments (scaled down to 15%), North Pole sign (don’t think it’s available any longer), and large gift box from a toon Christmas Scene set by Artemis (pretty sure it was a Rendo holiday freebie a while back.) The dress and skirt use the green velvet preset and one of the netting presets — for the ruffs, I had to scale the tiles at something like 24 x 24! The ornaments use one of the red glitter tiles and the gift bag ribbons uses the gold sparkle texture. Background from Pixabay.

Any questions, please let me know!

Previews inside…

Continue reading

Xmas Sparkle Hair Materials for Star!


DOWNLOAD: DS4 || Poser

Usage: Okay for commercial and personal use

Info: A small set of sparkly holiday hair textures for Star! There are DS4 (duf) and Poser (mc6) presets for the material zones “Hair” and “Bangs” for Star!’s hair props. If the hair has both those material zones, you can mix the colors.

The DS version also comes with shader presets so the textures can be used on other toon hair props.


This is a basic material shader; the tiling ratio is set 1 x 1, so you may have to adjust that ratio depending on the hair prop. Suzy Hair (left) is 1 x 1, and Penny Hair (right) is 1 x 1 and then 2 x 2. Mix-n-match sparkly colors as you wish (and material zones allow.)

Let me know if there are any issues with the zip files, or if you have any questions.