Design Cuts Friday Freebie, Arabella 7

Design Cuts – Shells Vintage Color Illustrations

Pretty! These are free for a short time only. Registration required.

Operation Isabella 7, Part 02! Got her lips to look less goopy so now I have a material preset called No Goopy Lips. I also think I like her more in someone else’s skins. I gave her a test in 5 Days of Ravage V4, which I picked up some time back, and also the newly acquired Endora V4:

Also, I’m delighted to see that my dial morph Oksana V4 ended up in the Renderosity newsletter, and a couple of my renders made the HiveWire newsletters. 😀 Squee!!!

I’ve been thinking about uploading to Renderosity galleries again. It’s been years since I’ve done so, but now there are reward points for uploads and my Rendo wishlist is two pages long…

Back to the retro tech and robots post I’m working on — it takes a little while to assemble all this. And invariably, I find something I missed that should go in the previous listing post, ha!

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2018 Weekly Render: Week 04

And now a 180 from cute toon animals. Delay due to computer drama.

Not an original concept; inspired by an image I found on Pinterest. I wander around Pinterest for interesting ideas to try out in DS. Sometimes those work, sometimes not, and sometimes…eh.

Learned from this one:

  • HD takes a long time to render.
  • V4 appears to be the only character whose creature creator set included skins.
  • The bounce light didn’t like HD? Who knows; after two hours I gave up and tried different lights.
  • Once you apply the emitter shader not even applying the DS default shader will get rid of it, though it does seem to function at that point as a simple ambient setting despite being relabeled.
  • It’s not easy getting a zombie to look like she’s smiling.

Used for the first time: Wondrous Creatures for G2F, which is pretty awesome despite the overall lack of skin textures.

I have the creature ones for V4 (shown on G2F; desaturated in PSP) as well as those that came with the M4/V4 Aged bundle and the Genesis 1/M4 zombie textures, so I’m not totally bereft of suitable skin textures.

Newer textures are available, but most of them are attached to an expensive character set I don’t want.

Also used my new butterfly, which has a few morphs and movement options. I need a decent realistic butterfly and/or moth as well as a dragonfly. Gotta work on that this year.

There’s a backdrop in the render but it’s not really visible. I still use the old Art Corner 2 quite often.

Included a few light presets from this free set — useful for dramatic effects — as well as an AoA ambient light.

Just uninstalled DS 4.10

The first time DS 4.10 crashed and blue-screened my computer I was posing fingers on a Genesis figure. Gave me quite a scare but after an hour or so I got the computer back up and running.

Last night it crashed while I was looking through clothing content for high top sneakers for Kettu. 😛

This time…oh, boy, I wasn’t sure if I’d get the computer back up and running or if I’d have to take it to the computer doctor for salvaging its corpse.

Finally, after nearly all night — I went to bed at 4AM — things are back up and running.

I am now getting ready to run an entire back up of my drive, but DS 4.10 stays uninstalled as this has only happened when running that version of the program. No other program, including earlier versions of DS, has ever has crashed and taken my computer down with it.

No loss; dForce didn’t work anyway…and now maybe G8F will load without error messages re: G3F.

Before the crash, I’d finished another render with the Toonimal Kitty, this time remembering to turn off progressive rendering. For whatever reason, progressive rendering (and ambient occlusion) does not like displacement “fur.” This fur may be an imperfect solution to a minor problem, but it still looks nicer than flat skin.

Turned off the chest fur. The paws still show a distinct line at the bottom — a noise map made specifically for this little critter would likely give better results for the paws. The muzzle fur is separate, so it’s easy enough to adjust to match the rest of the body.

The tongue could use more specular sharpness. As for the eyes, they’re different from what I’m used to working with. The pupils seem cone-like.

Kitty comes with a decent number of morphs and expressions even before adding the CDI morph set.

I think I’ll make some DS 4 materials for the maps for both the Kitty and the Puppy. Show a little TLC for some old content.

Meanwhile, I will add high top recs in the comments…

Steampunk Rufus y’all!

Not a weekly render thing, just for fun!

Rufus/Meow Morphs with the Siamese texture (which I see is not showing up as Purchased for me, ugh) and Cat Casuals sneakers. I finally found a use for the Extraordinary League for G2F accessories that were a weekly freebie way back when. Also made use of Steam Pilot V4/G4, the wrench from DM Time Shadows (which I bought while it was at Renderosity), the free CogBase and free Movie Hero Vest for Rufus.

Hmmm, I should do something with the old Toonimals too, considering I bought the Toonimal Kitty, Toonimal Puppy, the CDI Toony Cat Morphs, the SS Toonimal Mappak for both the kitty and the puppy, and even the Toonimal Playtime Poses.

Did do this render, quite some time ago:

The toonimals are really old figures, but I still think they’re cute. They’d probably benefit from subd and improved materials. If I had the full version of LAMH (it’s in the wishlist) I’d try to fuzz ’em up a bit.


Edited to add: First test run in DS4.10. Used a bit of displacement on the fur. Something looks a little weird in UV mapping of the chest and (oops, forgot to hide the chest fur) bottoms of the paws. The little eyes also seem kind of…tubular? Still, not too bad!

Aw, you’re kinda cute, ancient toon kitty!

2018 Weekly Render: Week 03 #3

Meeting the New Baby — a big baby, but a baby nonetheless. 🙂

I wanted to crop this one more tightly but the tail posing abilities of the Long Snouted Dragon are a bit limited. It’s an old figure, but still one of my favorite dragons. The little one is the Milennium Subdragon LE which is free with DAZ Studio. Never used it before; it’s quite small in comparison. Being free, it comes with no morphs or add-ons and so featuring only its behind worked out pretty well. Its tail was better at posing though.

One of these days I should pick up the newest DAZ dragon, unless HiveWire puts one out that tempts me more.

Dawn with the MST DRed texture, Dawn Fantasy Ranger Outfit, and Helios Hair, which I picked on the cheap during one of those Renderosity $3.50 clearance deals. Also made use of the very old Traveler Props Pack with these texturesGrassy Grounds Megapack for the ground.

I wondered what the grass props would look like from the camera top view and it’s pretty decent. I like the AoA Grass Shader but up close the grass effect looks less convincing and I suspect a top view would look odd.

Grass poke-through was pretty bad on her legs and boots so I did two renders — one with grass and one without — and combined them in postwork. The lines on the dragon’s tail spikes aren’t grass, just damage/scars to the spikes.

And here’s a right-click-save Dawn relaxing pose:

http://www.redeyecat.com/Dawn-Relax.duf

Adjust as needed, of course. 🙂

Unrelated to weekly render stuff, does anyone know if it’s possible to adjust the strength of a normal map in DAZ Studio? I’m working on making DS materials for a Xurge3D outfit but the normals look too strong to my eye. There isn’t a bump map and the displacement map looks like it’s intended to enhance clothing folds and wrinkles, not add surface detail.

It looks decent from a distance but close up less so. I did a quick google search and nothing turned up, so I suspect it’s either not possible or else requires tinkering beyond my skills.

Alternatively, I suppose I could try to blur/soften the normal map and see if that tones down the effects. Is it possible to convert a normal to a regular bump and/or displacement map?

I feel kind of ambivalent about normal maps and clothing. Luthbel is relying on them more frequently and I don’t always care for the results — this outfit has been in and out of my wishlist numerous times because there’s just something off to my eye. It’s not awful or anything, and I love that it’s for both the G3M and G3F and that is has 3DL materials, but I still can’t bring myself to buy it even though I want to support the male/female and 3DL stuff.