The new beast is plugged in and purring away — but much louder when rendering, to the distress of the cats. Sabrina even got brave enough to take a few bats at it while I was working with it last night. Who knows what goes on in those little brains, but she was clearly in “Kill it! Kill it!” mode.
First test drive, which is admittedly boring, but I was so relieved when it did its thing:
Yesssss, dForce clothing finally works!
But only after crashing DAZ Studio a half dozen times. Then I remembered, from the first round of dForce failures, something about switching an OpenCL option thingie, which I did, and that fixed the problem. I guess I can now close the old help ticket at DAZ support by saying: “Fixed problem by buying a new computer.”
HD morphs no longer take some 15 to 30 minutes to load/render!
Maybe now I can finally render Gwennili for V7 without her killing my computer.
Iray rendering times are much more reasonable. I’m willing to wait a couple hours for complex renders, not so much for simple portraits.
Edit: 3DL renders more quickly too. Duh; it’s a faster machine, but still, I was ridiculously pleased to see that. I compared 3DL/Iray for one scene and there is a noticeable difference, but not prohibitively so. The 3DL scene took 7 minutes, the Iray 36 minutes — though I probably could’ve stopped that one ten minutes earlier and it would’ve looked fine. I have little experience with Iray lighting; not sure how that affects render times (and I’m sure it does.) I want to do a comparison between a more resource-intensive scene, like a Howie Farkes environments or a larger Jack Tomalin set.
I have a few new hair props I’m hoping will show improved rendering times. In past attempts, I killed them after 2+hours of rendering with only some 20% to 25% percent being complete. (Edit again: Yup; two problem hair props rendered much more quickly. Whew…)
This all means I have even more “learn how to do this” bullet points on my To-Do list. I suppose an advantage of being so far behind everyone else is that by now there are a lot of decent resources and tutorials to check out.
Of course there were some frustrations in switching over. I cannot get a key plug-in to work in Paint Shop Pro 8. I’m about to see if the 32-bit version might be a work-around. (Edit yet again: yup, it was a 32-bit vs 64-bit issue, though it looks like I’m going to have to jump between versions of PSP to get one of them to work, ugh.)
Lost a LOT of old ebooks. These I bought way back around 2007/2008 from long-defunct stores like Fictionwise and most had DRM. I’d been gradually losing these books as I migrated through computers over the last ten years or so, but this time I killed them for good.
One reason why I hate DRM. I can still access some of these books on my ancient laptop, but it’s not exactly convenient.
Oh, and I also have a lot of trouble with programs that rely on the roaming folder. Filter Forge is a pain in the butt to reinstall every time I upgrade. (Edits galore: I’m still using FF 5; don’t know if newer installations retain/move existing filter and preset libraries.)
I haven’t tried reinstalling Texture Converter 2 but I’m hoping it won’t prove to be a problem, even if I don’t use it as much these days — pretty much only to convert Generation 4 Elite textures to Generation 3.
Having been computer-free for quite a while, I now have a lot of rendering to do. Kitties gonna hate me…