2018 Weekly Render: Week 03 #3

Meeting the New Baby — a big baby, but a baby nonetheless. 🙂

I wanted to crop this one more tightly but the tail posing abilities of the Long Snouted Dragon are a bit limited. It’s an old figure, but still one of my favorite dragons. The little one is the Milennium Subdragon LE which is free with DAZ Studio. Never used it before; it’s quite small in comparison. Being free, it comes with no morphs or add-ons and so featuring only its behind worked out pretty well. Its tail was better at posing though.

One of these days I should pick up the newest DAZ dragon, unless HiveWire puts one out that tempts me more.

Dawn with the MST DRed texture, Dawn Fantasy Ranger Outfit, and Helios Hair, which I picked on the cheap during one of those Renderosity $3.50 clearance deals. Also made use of the very old Traveler Props Pack with these texturesGrassy Grounds Megapack for the ground.

I wondered what the grass props would look like from the camera top view and it’s pretty decent. I like the AoA Grass Shader but up close the grass effect looks less convincing and I suspect a top view would look odd.

Grass poke-through was pretty bad on her legs and boots so I did two renders — one with grass and one without — and combined them in postwork. The lines on the dragon’s tail spikes aren’t grass, just damage/scars to the spikes.

And here’s a right-click-save Dawn relaxing pose:


Adjust as needed, of course. 🙂

Unrelated to weekly render stuff, does anyone know if it’s possible to adjust the strength of a normal map in DAZ Studio? I’m working on making DS materials for a Xurge3D outfit but the normals look too strong to my eye. There isn’t a bump map and the displacement map looks like it’s intended to enhance clothing folds and wrinkles, not add surface detail.

It looks decent from a distance but close up less so. I did a quick google search and nothing turned up, so I suspect it’s either not possible or else requires tinkering beyond my skills.

Alternatively, I suppose I could try to blur/soften the normal map and see if that tones down the effects. Is it possible to convert a normal to a regular bump and/or displacement map?

I feel kind of ambivalent about normal maps and clothing. Luthbel is relying on them more frequently and I don’t always care for the results — this outfit has been in and out of my wishlist numerous times because there’s just something off to my eye. It’s not awful or anything, and I love that it’s for both the G3M and G3F and that is has 3DL materials, but I still can’t bring myself to buy it even though I want to support the male/female and 3DL stuff.


2018 Weekly Render: Week 03

This one was frustrating but got it done. Will likely revisit it at some point because I’m not entirely happy with it.

“Guardian of the Forgotten (or maybe “Koit’s Impossible Love…”)

I couldn’t get the fog camera to behave; maybe there wasn’t enough in the scene itself to show the effects of the camera. I finally gave up and used a haze filter from Filter Forge. The 3DL shader emitter light looked underwhelming and required a boost in postwork. Lighting darker scenes always drives me crazy: how to keep important details while still having a convincingly darker feel.

Included a lot of old stuff, like parts from the Plat Club’s Lost Temple. That set has probably been sitting unused in my runtime since at least 2008 — it’s so old that it’s no longer in the store!


Also used one of Nursoda’s older figures, Koit. Character morph from Otherworldly Wonders- Equinox (have no idea what happened to all the other promo images for that one), outfit is Svana V4 with the hair from Oskarsson’s Mahogany. Wings from V4 Creature Wings. Lantern is from the Lighting Collection Prop Set, a freebie picked up during the recent fall sales.

Naturals include the Maple Tree Pack, Plants Pack, Pebbles, and a big rock.

The statue shader is from Magical Granite Shader. I almost used this one, but the granite shader is a newer acquisition so I wanted to give it a try first.

I made the statue poses for V4 (DS4 and Poser), G1, G2F, G3F, and G8F. Zip files includes all of ’em in one folder; put them wherever works best. These were not lovingly created from scratch for each figure. Converted from V4 to Genesis/G2F, G2F to G3F, and G3F to G8F. Conversions pretty close, for the most part. Thumbs might need a little extra tweaking. Any lantern should work okay (left hand), with minor adjustments.

Left to Right: G1, G2F, G3F, G8F, V4, Dawn

Edited to add: Ack! I forgot Dawn! Not redoing the zip file but another thumbnail/duf file right-click-save:

http://www.redeyecat.com/Statue – Dawn SE.duf

Also made DS4 materials for Koit; thumbs and duf files: Right-click-save-as:

http://www.redeyecat.com/Koit – Base.duf

http://www.redeyecat.com/Koit – Hat & Hair.duf

Those should work. Let me know if there are any issues though.

Monsters in My Cupboard Poses

(( you could add Squee too! ))


Usage: Okay for commercial and personal use.

Required: Monsters in My Cupboard, Gothic Christmas Ornaments, and Three Broken Bulbs.

Info: A small set of tree decorating poses for the little monster figure, as well as festive materials (dsa and mc6) for the cupboard. (Blank pz2 files are included for DS3 users.)

The poses are for the base figure. Randomizing the little monster shape will require minor adjustments, as the resulting random critter may be larger or smaller than the default. The ornament prop positioned to the figure’s hand may also need adjusting.

Important! Apply the pose(s) to the figure(s) BEFORE the “Random Monster” preset. Otherwise, the pose will reset the figure to its default shape.

The tail and wings don’t have separate movement bones for posing — they can only be moved from within the morph dials — and so I had to include these settings, whereas I usually only include the translation and rotation values. Since the Poser Format Exporter doesn’t allow me to select what morph parameters I want saved, I figured I might as well just merge both pose and expression in a single preset.

Single poses

To move a single figure and its associated prop, parent the prop to the figure first. To move the figure group and its prop, it’s easiest to parent everything to a null (Poser, DS3) or group (DS4.) In DAZ Studio, scaling the null/group will also scale everything included with it.

Note for Poser users: the tiling ratio for the first four cupboard material presets will need to be added — the DS presets are 6H:2V; my converter doesn’t translate this. The bump map settings for the last two may need to be adjusted, as well as the tiling ratio for it — 6H:4V, with a -0.10 Horizontal Offset.

Wow. A lot of instructions for such a little pose set! More previews inside…

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Squee Tree Decorating Poses

the decorating was not progressing as planned…

DOWNLOAD: DS 4 (Squee, Genesis, G2F, G2M, Dawn, Dusk, Star)
DOWNLOAD: Poser (Squee/M4/V4)

Usage: Okay for commercial and personal use.

Required: Squee the Little Fae Dragon for DS/Poser, round bulb from free Gothic Christmas Ornaments, and any of the free broken bulb ornaments from here or here.

Info: A small set of tree decorating poses for Squee the Little Fae Dragon. Many Squees can decorate a tree!

There are bonus matching poses for various figures: V4 and M4 (Poser format pz2) and Genesis, G2F, G2M, Dusk, Dawn, and Star! (DS duf format.) The poses were first made for M4 and V4, then converted to other figures. I don’t know how to make poses for Poser weight-mapped figures from within DS 4.8, but the M4/V4 poses convert okay and mostly need adjustments to the hands and feet.

The poses make use of a free ornament and a free broken bulb prop. Other ornaments will work too, with a few adjustments.

Parent the ornament or broken bulb to Squee before moving the figure. If you need to move the figure/Squee/prop group, parent everything to a null or group first. Minor adjustments to the poses may be needed depending on clothing or the figure’s morphs.

No expressions this time. Or mirrored poses — those are easy enough to do in DS; if anyone has a question about that, I’d be happy to explain how it’s done.

The Squee poses:


Poses for M4/V4:

prev_squee-xmas-02 prev_squee-xmas-03

The other pose previews inside…

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Christmas in July: Tiki Bar Poses, Multi-Figure



Usage: Okay for commercial and personal use.

Required: Any combination of M4/V4 (pz2), M5/V5, M6/V6, Dawn/Dusk (duf).

Info: Last Xmas in July offering — a small set of multi-figure poses for the bar and bar stools from Mike’s Tiki Bar. I made the poses for M4 and V4 first, then converted them over to the other figures in DS4. The conversions aren’t 100% perfect; the hands in particular may need further tweaks. The M4/V4 poses will work in DS and Poser, but the rest will only work in DS4.

I’m not sure if I can make pz2 files for the others in DS4 without having them end up like this Dawn pz2 pose in DS4:


Yeah, not good. 😛 But if I can figure out how to do it, I will!

There are a few poses with the figure “holding” a drink, but you’ll need to adjust the hands for use with cans/glasses, bottles, or stemmed glassware. Also, since these are for a tropical setting, hands are posed for bare legs. If your figure is wearing pants, longer shorts or a skirt, you’ll need to adjust for this as well.

If you need more people standing around with drinks in their hands, this free set might be helpful. The M4/V4 poses convert okay to Genesis 1 and Genesis 2; somewhat less so with Dawn and Dusk. This free pose adjust script does a pretty good job correcting feet and hand poses between V4/M4 and Genesis 1. There are some commercial pose converters too, but I don’t own them.

Larger examples of all the figures inside…

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