It’s been nearly two weeks since we said good-bye to Patches. I still get emotional about it, but I’ve always been one of those people who cries easily.
It was a peaceful end at home; no fear of a car ride and vet office visit for her last moments. The tumor was very aggressive, poor little thing. Her jaw was so malformed she couldn’t really eat. It was the right decision, but still a very hard thing to do.
She’s buried in the flower garden alongside the patch of woods in our back yard. We bought a cat wind chime to place by it, one of those that makes pretty tinkling sounds. I also sent her off with a couple kitty toys and a package of treats — told the husband it was an offering to Bastet, to watch over our girl.
I don’t believe in such things, of course, but it made me feel better.
My son turns 29 tomorrow — only one year until 30! Egads….
We went to see Solo last week. I thought it was okay. My favorite of these new Star Wars movies is still Rogue One.
The computer guy came by earlier today to check out my old beast of a machine and declared — not surprisingly — that updating it wasn’t a practical option. So we’re now looking into buying a new one that he’ll build for my purposes.
I haven’t been doing much with DS lately anyway, though I did take a stab at a few weekly renders. I just didn’t get around to posting them. Nothing particularly inspired but it’s a start.
Indulged in a little budget wrecking re: the recent Victoria birthday sale at DAZ and a few nice sales at Renderosity as well. Mostly utilities, as I want to stock up on more shaders, converters, etc., but I also finally bought Monique 6! I have quite a few Genesis 3 base figures waiting in my wishlist but Monique 6 was the last of the Genesis 2 ones.
Still not buying much for Genesis 8, but a short while ago there was a very nice deal on Young Minto for G8F — a character as well as clothing and props — and so I picked it up. I wasn’t sure if I could use the dForce outfit, since dForce doesn’t work for me, but most of them are rigged. At a price that low, it was worth a shot — and it ended up looking pretty good. The character is nice too — since I don’t have any DAZ morphs or base figures for G8F I’m only considering characters that don’t require any of those resources.
In addition to Monique 6, DAZ parted me from my money on a whole bunch of stuff: Treasury of Books; Legacy UVs for Genesis 3: Genesis Pack; Genesis 3 UVs for Genesis; Genesis 3 Clones for Genesis Bundle; Wear Them All – Autofit Clones Expansion for Genesis 3 Male(s) and Genesis 3 Female(s); Genesis 2 Male and Female Base UVs for Genesis; David 3 for Genesis; V4 and M4 Shapes for Genesis; Kenzi Outfit for Genesis; Dynamic Casuals for Genesis 2 Male(s); Sebastian Hair Bundle; V5 Shoe Pack; Handy for Genesis; Genesis Evolution: Muscularity; Toon Amy for Genesis (Bundle); TreadZ for Genesis 2; Mary Janes and Socks for Genesis 2 Female(s); Mavka Starter Bundle; SY Clothing DeMuscler And Waistband Fixer for Genesis and Genesis 2 and 3 Male(s); Clothing Smoothers for DAZ Genesis 2 Female(s); Advanced Wood And Metal Shaders Bundle; Zena V4, and SG Head Dresses for Genesis.
Mostly Genesis and Genesis 2 stuff. I also acquired a decent assortment of freebies: Sci-fi Desks and Chair; Warrior Maiden Tanwen; Garden Escape Well; V5 Summer Set; Commercial Hallway, and Medieval Castle Tower Interior.
In comparison, the budget wrecking at Rendo was much more modest: The Cuddler Chair Set; Luca for Genesis 3 Male; Dante78’s Medieval Manor; Love Me Bows, and Pd-Dirty Pretty Daz Studio Shaders.
Gotta install all that. Also gotta get back to my pose project, as it has been quite neglected!
Argh!! This time, though, the culprit was Gwennili HD for G3F. I picked her up when she was in Fast Grab because I liked the scar option as well as the dirty overlay that came with her.
But she was a problem child from the get-go.
First, I wanted to darken her skin color because the render I had in mind needed a darker-skinned woman. Strangely, altering the diffuse color made no change. I thought maybe it would only show up when I rendered it — why this would be different from any other character, I don’t know — but she never rendered.
So I cleared the scene, closed DS, opened it again and reloaded her with the default 3DL materials and then just rendered her to see what she looked like.
She rendered all black. Solid.
So I adjusted her skin settings from AoA to UberSurface, hit the render button and…nothing.
Again, she never rendered.
Cleared the scene again, closed down DS, opened DS, reloaded the character, and tried a second time. After 30 minutes of nothing happening I canceled the render, and in doing so froze DS. I couldn’t get anything to work, including Task Manager, and had to shut the machine down, which then resulted in Windows not loading and me yelling and swearing.
The computer is now up and running — yay!! — but the hubby is calling a computer person to check this out.
I have no idea what went so wrong. My only guess is that she loads up some big files for the normals, though I’m not sure they’re any worse than other HD morphs / normals I’ve used in the past. But I have noticed clothing and figures that make use of normals do slow down my DS a lot, so it’s likely a mechanical issue on my end that needs fixing.
In the meantime, Gwennili is in exile…
Edited to add: On a less grumpy note, my second attempt at making bread went much better, though I probably should’ve used two baking pans:
Biggest change I made was raising the dough in a large square plastic container because the first time I used my grandmother’s old yellow baking bowl, which is big, but the dough kind of…obliterated it. The bread tasted fine, but the texture was a little more dense, less crumb-like. Also, I used less salt this time around; there’s plenty of salt in bacon and cheese.
I also made homemade tomato wild rice soup and loaded oatmeal cookies (loaded as in adding raisins, walnuts, and chocolate chips), so we ate well that day. 🙂