A couple character dial morphs

Been a while since I’ve done this. Got one for V4 and one for Dawn SE.

DOWNLOAD: Rachel for Dawn (DAZ Studio only)

DOWNLOAD: Oksana for V4

I got lazy with Oksana and did an all-in-one dial preset rather than separate ones for head and body.

Links to the required stuff is in the readme file.


2018 Weekly Render: Week 03 #3

Meeting the New Baby — a big baby, but a baby nonetheless. 🙂

I wanted to crop this one more tightly but the tail posing abilities of the Long Snouted Dragon are a bit limited. It’s an old figure, but still one of my favorite dragons. The little one is the Milennium Subdragon LE which is free with DAZ Studio. Never used it before; it’s quite small in comparison. Being free, it comes with no morphs or add-ons and so featuring only its behind worked out pretty well. Its tail was better at posing though.

One of these days I should pick up the newest DAZ dragon, unless HiveWire puts one out that tempts me more.

Dawn with the MST DRed texture, Dawn Fantasy Ranger Outfit, and Helios Hair, which I picked on the cheap during one of those Renderosity $3.50 clearance deals. Also made use of the very old Traveler Props Pack with these texturesGrassy Grounds Megapack for the ground.

I wondered what the grass props would look like from the camera top view and it’s pretty decent. I like the AoA Grass Shader but up close the grass effect looks less convincing and I suspect a top view would look odd.

Grass poke-through was pretty bad on her legs and boots so I did two renders — one with grass and one without — and combined them in postwork. The lines on the dragon’s tail spikes aren’t grass, just damage/scars to the spikes.

And here’s a right-click-save Dawn relaxing pose:


Adjust as needed, of course. 🙂

Unrelated to weekly render stuff, does anyone know if it’s possible to adjust the strength of a normal map in DAZ Studio? I’m working on making DS materials for a Xurge3D outfit but the normals look too strong to my eye. There isn’t a bump map and the displacement map looks like it’s intended to enhance clothing folds and wrinkles, not add surface detail.

It looks decent from a distance but close up less so. I did a quick google search and nothing turned up, so I suspect it’s either not possible or else requires tinkering beyond my skills.

Alternatively, I suppose I could try to blur/soften the normal map and see if that tones down the effects. Is it possible to convert a normal to a regular bump and/or displacement map?

I feel kind of ambivalent about normal maps and clothing. Luthbel is relying on them more frequently and I don’t always care for the results — this outfit has been in and out of my wishlist numerous times because there’s just something off to my eye. It’s not awful or anything, and I love that it’s for both the G3M and G3F and that is has 3DL materials, but I still can’t bring myself to buy it even though I want to support the male/female and 3DL stuff.

Dawn/Dusk SE Clones

I completely missed these DAZ Studio utilities when they were first posted at ShareCG:




Much more useful than the ones I posted some time back, as these not only work better for V4 and M4 but also include clones for other Genesis line figures.

Posting in case anyone else missed them — and also because DS-related Dawn and Dusk stuff doesn’t get a lot of attention.

Hope American visitors to the blog had an enjoyable Thanksgiving holiday (I ate entirely too much!)

Despite the “ate-entirely-too-much” thing, I’m starting my holiday baking tasks tonight, which just means starting to make dough and freezing it for baking closer to the holiday. Last year I did everything all at once in a single day and — while sort of fun in a grueling marathon baking kind of way — it’s not something I intend to do again.

Dawn dial morphs test request – DS

Edit to add: A few folks at HiveWire have said the presets work fine, so now all I have to do is transfer them to Poser, one dial value at a time, LOL!

If a DAZ Studio user or two would be so kind as to download the shaping presets and let me know how they work, that would be lovely: Dawn Dial Morphs Set 01 for DAZ Studio

You’ll need the Dawn base, as well as Dawn’s Head Shapes, Dawn’s Starter Morphs, and the Head Morph Resource Kit for Dawn.

Only three faces in this set, and here’s the last one. Going for a more Asian look:


The other two previewed here.

Since there is no easy way to save these morphs for Poser — a la the old Poser Format Exporter I used to use for M4/V4/K4 etc — I have to copy over all the dial parameters by hand. It’ll take me a little while, but I will get to it as soon as I can.

I still plan on working on dial morphs that use free morphs too, though those will likely be DS only.

Any questions, let me know!

WIP: Free Dawn dial morph faces

Just some freebies I’m currently playing with:



I’m thinking of doing 3 to 4 faces that use the commercial morphs from HiveWire, another 3 to 4 using only freebie morphs, and maybe a few more using a combination of both.

Then I want to do the same for Dusk and Luna.

I just wish I had more textures for these characters. All I have for Dusk is the default texture and Axel, and the default texture for Luna as well as one I picked up at Renderosity. A lack of diversity for sure.

Also will have to download the Poser versions of these figures. I’m not sure if dial morphs will transfer okay if I save them in DS4 as a pz2 file, but I guess I’ll find out. Also not sure how to save these in DS for other folks to use.

What’s the difference between a Character Preset and a Shaping Preset? 😕