Sparkle Star Shader Materials for DS

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Usage: Okay for commercial and personal use. Also okay to use for other projects, commercial or free.

Info: These aren’t strictly Christmas materials, as they cover other holidays too, but Christmas seems to inspire sparkly stuff from me. What can I say?

I made these a while back for a pair of wings (above) that used Poser procedural materials. There are probably DAZ Studio shaders for sale now that will do something similar, but it was easier for me to fall back on my reliable old Filter Forge.

There’s an “Add Ambient” preset to make the stars and sparkles glow more. Just simple materials. No Iray version, but they looked okay to me when I used the Uber Iray shader to convert them.

Again, while Poser can’t read the DS files, the seamless tiles can be used in the program like any other tiling material.

Previews inside…

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REC Holiday Materials for DS

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DOWNLOAD: DAZ Studio Presets || Textures (75K)

Usage: Okay for commercial and personal use. You can also make freebies with them to share with others, as well as use them for commercial products.

Info: Big set of material presets for DAZ Studio (dsa format.) While the presets won’t work in Poser, the tiling materials can be applied in the program like any other tiling resource.

Most of the tiles are 1024 x 1024, though some are smaller, and are themed in colors of red, green, silver, and gold. (I added a few black colors as an afterthought, for those with inclinations toward Gothic Christmas styles.) Knits, denims, fleeces, leathers, quilts, flannels, satins, metals, velvets, netting, furs, sparkly stuff…and stuff I have no idea what it might be useful for, but it looked pretty and so I included it.

There are over 100 tiles plus corresponding bump maps (where applicable.) The materials were made using the Shader Baker base tiling preset, so it is possible to change the tiling ratios as well as the tiling angle. A few presets for this are included.

Re: the netting, I forgot to include a way to change colors. Just remove the diffuse image map and then change the diffuse color to whatever you’d like. Also, it may be necessary to alter the tiling ratio of the horizontal and vertical tiles to prevent vertical stretching of the image.

The reflection map presets are intended for use with small objects — buttons, buckles, jingle bells — rather than large ones, as they’re kind of busy looking.

The Shader Baker base preset is a little buggy with bump maps. Sometimes it affects the mesh in the same way displacement would (which shouldn’t happen) and it can also cause poke-through. I have no idea how to fix this, so I adjust accordingly whenever it happens.

Credits: I used a few non-Filter Forge resources that are all okay for commercial work: the Classic Santa Clip Art from Vector.me, snowflake block from HG Design’s Holiday Brushes set, and plaids created in Tartan Maker.

For the image, that’s K4 Lexie wearing the Elvira texture, Velvet Hair, Gift Bag Ribbons (tag hidden), REC Glitter Nails, K4 Ballet, M4 Renaissance Ruffles, RDNA’s old freebie ornaments (scaled down to 15%), North Pole sign (don’t think it’s available any longer), and large gift box from a toon Christmas Scene set by Artemis (pretty sure it was a Rendo holiday freebie a while back.) The dress and skirt use the green velvet preset and one of the netting presets — for the ruffs, I had to scale the tiles at something like 24 x 24! The ornaments use one of the red glitter tiles and the gift bag ribbons uses the gold sparkle texture. Background from Pixabay.

Any questions, please let me know!

Previews inside…

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REC Tropical Holiday Materials

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Usage: Okay for commercial and personal use.

The materials can also be used as a merchant resource. This means you can make freebies with them to share with others, as well as use them for commercial products.

Edited to add: If you want just the plain fabric tiles — without the texture added — you can download them from this gallery page. If you’re interested in using them with texture template files rather than a shader preset, this is probably the best way to go. There are a couple texture tiles included, or you can use your own resources.

Info: Getting an early start on the Christmas in July theme with a set of tropical Christmas-themed materials for DS3 and DS4. There are corresponding bump maps, and the sand tiles also have displacement maps to add a little more texture. Utility presets to change the tile ratio and/or angle included; some manual adjustment may be required depending on the tile and what it’s being applied to. Some patterns look nicer with a smaller tile ratio, others look better with a larger one, and sometimes it helps to shift the horizontal or vertical offset.

These are mostly clothing tiles, but a few can be used for props or furniture. There is also a preset to turn a skirt into a grass skirt, though it works better on some skirts than others. Skirts that are knee-length or longer appear to work best.

The material presents won’t work in Poser, but the tiles themselves can be applied in the program in the same way any other tiling materials are used.

Tiles were created in Filter Forge, and some also make use of the following resources — Santa Hat Clip Art from Vector.me; Pack Four/Fabric (hmm, site was there just a few months ago when I wrote the readme file); Public Domain vector art from Pixabay; Hawaiian Brushes by Mystikel; Santa Figure by elleque; Hawaiian lei prop from Hula Dancer V4, and DAZ’s Seahorse.

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Notes: On some outfits, the bump map causes poke-thru. When that happens, I adjust the z-scale to about 101% and that takes care of the problem. If you have any questions about the set, please let me know!

Bunch of previews inside…

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REC Gradient Satin Shaders

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Gradient Silk Materials, for DS 3 +

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Usage: Okay for commercial and personal use.

Info: A set of eighteen satiny materials in gradient colors, for DS3/4. I rediscovered some really old gradients I’d made for Paint Shop Pro 7 and somehow ended up with these. Probably not too practical, but kinda fun for the right project. The materials affect diffuse, specular, ambient, reflection, and lighting model, and won’t change bump, displacement, or opacity settings.

They work best on large clothing/prop objects with few or simple material zones, and with a specular light. Also, depending on how the object is mapped, some results will look better than others. Here are a few more examples to show what I mean:

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Valentine
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Aine and Squee (maybe a bit too well camouflaged, ha!)

Credits: Preview ImageBus Stop Vignette; London V4; Hr-082; Veranil V4, and SunLIGHT DS for DS4. ValentineBallgown V4; Minerva Hair; Ethnique Kerry-Ann; jewelry from Hadara Hair; freebie Heart Purse, and Old Fashioned Washstand backdrop with a distressed wood texture from the CoffeeShop. Aine & Squee – My Aine dial morph wearing Piper V4; Fawn Hair; Warrior Princess Grown, accessories from Thistledown; Squee the Little Fae Dragon; Light & Magic 3, and The Enchanted Forest.

Larger previews on the Warrior Princess Gown inside…

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REC Beads-n-Baubles Shaders

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Metallic shaders for DS3 +

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Usage: Okay for personal and commercial use.

You can also use these for commercial products and freebies. The reflection maps were all made in Filter Forge, and are 1024×1024 in size.

Info: I made these because I wanted a quick and easy way (yes, quick and easy seems to be my MO) to simulate fancier, multicolored beads and jewel-like effects for jewelry props, especially those with Poser-only materials. There are 24 metallic “beads-n-baubles” presets (dark and light versions) as well as four basic metal presets (new brass, new copper, new gold, and new silver.)

Preview of presets and examples inside…

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