GGN: Headgear #03

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prev_ggn-harperbeanie
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Usage: Okay for commercial and personal use.

Required: Harper Beanie

Info: Working down from head to toe, but this is the last of the headgear. The Harper Beanie has fits for multiple Gen4 figures and is easily fitted to others — like Dawn, above. Included are five prints, six plaids, and nine solid colors for the cap, with twenty-two colors for the hair.

Poser (mc6) and DAZ Studio (dsa, with blank pz2 files so they can be read in the Poser runtime.)

Presets:

prev_ggn-harperbeanie-presets
Not shown is the Hide Hair utility preset.

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Xmas Sparkle Hair Materials for Star!

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prev_star-sparkle-hair-xmas

DOWNLOAD: DS4 || Poser

Usage: Okay for commercial and personal use

Info: A small set of sparkly holiday hair textures for Star! There are DS4 (duf) and Poser (mc6) presets for the material zones “Hair” and “Bangs” for Star!’s hair props. If the hair has both those material zones, you can mix the colors.

The DS version also comes with shader presets so the textures can be used on other toon hair props.

prev_sparkle-hair-shader

This is a basic material shader; the tiling ratio is set 1 x 1, so you may have to adjust that ratio depending on the hair prop. Suzy Hair (left) is 1 x 1, and Penny Hair (right) is 1 x 1 and then 2 x 2. Mix-n-match sparkly colors as you wish (and material zones allow.)

Let me know if there are any issues with the zip files, or if you have any questions.

Rope-Yarn Hair Seamless Tiles

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Rope Hair - Chip Wild Hair

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Usage: You are free to use these tiles in your commercial and personal projects. You may also use them to make free or commercial hair texture sets. Feel free to alter or build upon them. Where possible, please use them as part of a texture template. Credit is appreciated, but not required. Please do not redistribute or sell the zip archive.

Info: Includes 28 solid rope-yarn hair tiles, 10 mixed-color tiles, a bump / displacement tile, and a specular tile.

Displacement will cause poke-thru issues with hair props that have bands or bows, so using bump settings would work better in those material zones. The tiles work well in DAZ Studio’s Shader Baker, though it’ll probably take a little fiddling around because the view port doesn’t show any changes to the tiling settings — and most hair props will need different setting for different materials zones.

In most cases, the tiles work best with all hair transparency maps removed, which is why they’re particularly suited for toon or toon-ish hair props.

Credit: Vector Ropes

Preview gallery inside…

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Rope-Yarn Hair for Toon Salon Hair #03

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rope-yarn-hair_cookie

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Usage: Okay for commercial and personal use.

Required: Toon Salon Hair #03

Info: I wanted Raggedy Ann hair and couldn’t find any, and so this is the next best thing. A bunch of colors, from natural to fantasy, and six mixed styles.

Poser users will need to manually add in the displacement map because my DS-to-Poser converter can’t handle that. It also has issues with partial materials, so the utility to hide/unhide the skull cap will only work in DS. Sorry, guys…

Though I only included six mixed styles you can manually add others to suit your needs. DS users can apply partial materials with the usual select prop –> select surface area –> double-click on preset of choice –> then select “Ignore” and “Replace.”

I’ll also be uploading the tiling materials for this hair texture, which can be used in DS and Poser like any other tileable material. You can also use it in freebie and commercial hair texture sets.

Inside, I did something with Pippin and V4…

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WIP – A Little Toon Hair Texture Project

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Back when I did the Raggedy Ann/Andy set for Pippin, I’d wanted something that looked like rope, string, or yarn hair, but didn’t really find anything closer than dreads. I made a note to myself to come back to this and find something to make these hair props look more stringy…something people usually don’t want their hair to look like. Finally got around to working on it.

Came up with this for the Toon Salon Hair 3:

Rope Hair - Toon Salon Hair 3

click for full-size view

The above was done with template mapping the diffuse and bump/displacement maps. Transparency maps removed (skull cap too.)

The textures seem to work pretty well with dreads/dreads-like hair props and simple toon hair sets. Also, I figured this presented a good opportunity to actually use those  Shader Baker presets I installed ages ago, so that I could tile diffuse, bump, and displacement maps together:

Rope Hair - Chip Wild Hair

click for full-size view

I tried out a smaller tiling ratio for this one. The first two use Shader Baker settings with the bump/displacement maps and the third is just simple tiling.

Rope Hair - No Shader Baker Rope Hair - Shader Baker

The changes from the Shader Baker settings are more obvious in these examples (Toon Salon Hair 3 again, but also Harmony Hair for Melody/A3 and Daisy Hair V4, with the transparency maps removed.)

Displacement will mess up any hair accessories due to poke through — fixed in postwork in the above exampe — and ditto with using the bump map settings, which I didn’t expect.

Another minor inconvenience in using Shader Baker settings is that you can’t see the effects of changing tiling ratios until you render, so there’s a bit of trial and error until things look right. Most of the time, different material zones required slightly different tiling ratios.

So now I’m wondering how to package this up. There are almost 40 colors and mixed-color textures, plus the bump/displacement map. I’m tempted to just throw it out as a texture resource, rather than make tiling presets as I did with the Toon Hair Materials (which are a little friendlier to material zones that vary a bit in how they display the texture.) Then there’s the Shader Baker…

Ha! So complicated, for such a little niche project.

Oh, and one last test render:

Rope Hair - Colors

pinks and purples!

The mixie textures don’t always end up looking as I expected. With the Toon Hair Salon 3, it’s better to apply separate colors. The tails on Daisy Hair just weren’t at all cooperative. 😕