The candy corn prop needs to be scaled up quite a bit, then inverted. It takes a little time to position the legs and arms of the other two figure props, but once they’re in place and parented to the candy corn you’re good to go. (BTW, I love the long nail morph on the Zombie Economics hands; I turned off the limits and made them into claws.) I used the sand prop instead of a rock but there are a ton of free (and commercial of course!) rock props as well as many styles of display props.
I tried an Iray render but it was way too grainy. Probably failed to adjust some setting. The glass looked very nice but the figure itself was too hard too see, especially at the bottom. I didn’t use any glass shader on the 3DL render; not sure if I have a decent one. Glass materials have always been a problem for me. Ugh.
Anyway, if anyone is so inclined to give this a try themselves, the candy corn texture is inside…