Some time back I commented that I’d wanted to upload the dirt masks I used on the textures in case someone wanted to make Cherry more grubby, but that I couldn’t find the images. Finally found them, stuck in a folder where they shouldn’t have been. Of course.
Here are the dirt mask layers. Right-click-save and apply to the texture as you see fit (just remember to save the results under a new name!) Used with Halloween Treat #03: Scary Cherry Xtras and Scary Cherry Xtras Add-On.
^^ Body & Limbs
Also, if anyone wants her templates let me know and I can upload them here.
Not a productive weekend. All I did was tinker with the textures I’m working on for the G3F Princess Line Dress, trying to fake seams for solid color textures. The lines of the dress are pretty but only obvious when textured with prints. Since I’m big on solid colors or very subdued prints — tends to look less busy for the sort of renders I prefer — I wanted to see if there was a way I could do this:
Probably a non-issue with renders that aren’t closeups, but I think it looks okay.
Also, for those who do postwork, I keep forgetting to mention some nice overlay textures from the CoffeeShop Blog:
Artisanal Texture Set #05
Fine Art “Charcoal” Texture Set
Oil Painterly Fine Art Texture Set
I tend to use them with the Soft Light layer setting, at various opacity levels, but play around with them to see what you like best.
I wasn’t only playing around with dragons and balloon dogs this weekend! I’ve had both of these products for a while and only just now checked to see if they could swap clothing. Their respective wardrobes are on the thin side, so it seemed worth exploring.
They’re so cute!
Since Granny is a custom morph of Gramps —
both Granny and New Age Granny are still at RDNA, though I don’t know for how long — the clothing switcheroo project went pretty well except for the Mad Scientist outfit.
Gramps with New Age Granny’s t-shirt and New Age Granny in the Gramps t-shirt, shorts, pants, and shoes.
The long coat deforms at the hip joint. But after fiddling with smoothing, morph transfer, and SubD — and doing a bit of postwork — it’s not a total lost cause. Granny can be a mad scientist too! She just needs a toon cat wearing goggles…
I need more poses for Gramps/Granny. Suppose this means I may have to make some eventually. 🙂
What do I want? This right here!
Universal Anime Head, new at HiveWire. ❤
I forgot to mention this before, but Sanzi has a new toony doll freebie: Momilita. Includes the figure, outfit, poses, and hair. The figure has a “cat” morph that is dialed in for the ears, whiskers, and tail. I took her for a test in DS4:
Applying the smoothing modifier slightly distorts the hair around the ears, so I didn’t do it for the cat morph. The style poses for the hair’s front bangs don’t work in DS, but the bang parts are all separate object files so all you need to do is manually hide/unhide them etc. to get the different looks. The twin tail style morphs work fine. (The hair also has a fit for Sanzi’s free toon cat, Momimomi.) The cat tail isn’t poseable, as far as I can tell, but it comes pre-posed.
She comes with a number of expression morphs too.
The husband has generously shared his spring cold with me! So delightful; I’ve been coughing like crazy the past few days. Ugh.
Anyway, having mentioned the Sluggian stuff has old textures — insinuating, I suppose, they could use a little texture TLC — I made templates. Do with them what you will, if you’re so inclined to try texturing these little critters and their accouterments. Click thumb to view/save the full-sized image.
The Battle Slug only has one material zone — Skin — so I included the more detailed breakdown.
Ditto for the Sluggian figure; the body part details are on the right.
Battle Slug Saddle: