A cube with a plain water texture and then a plane with a caustics texture below it and under the G1 figure. It was an experiment to see how it would work.
Limited results due to the textures themselves — perspective is all wrong — and it didn’t really give the illusion of depth I was hoping for, but it was worth a try.
I’d like to try a render project similar to this concept:
Biggest problem: it would be hard to find a hair prop that would convincingly look like it was floating on water.
Also, I’ve not had much luck getting water materials to look good. I have UltruMarine, but that’s for underwater scenes. I don’t have Ocean Wide, by the same vendor, but maybe that would be better than using a cube and/or plane with a displacement map. Then again, while that prop might look more realistic, a flatter plane would probably work better with a “floating hair” prop, providing one even exists.
Any ideas for a hair prop that can do this? I have SAV Zero Gravity Hair but, again, it’s one better adapted to underwater scenes. Also have Warrior Wet Hair G3M and Christine Hair V4, both are close but lying flat in the wrong direction (great for any floating Ophelia render projects though.)
Not that dForce works for me, but I wonder if this is one of those instances where it would do exactly what I needed?