ISO: Heavily freckled male textures

I have Caleb M4/Genesis, Edinburgh M4, Ethnique Nathen (forgot him), and the V4 Male face from Bell A4, which I converted to M4, but none of them have freckles like this guy:

740full-joel-bedford

I was playing around with the male Bell texture on M4 and it really doesn’t even come close:

seanbw

I’d settle for a female texture if it worked; I’ve adapted female textures to males before. So any suggestions?

Also, eyebrows are a pain in the butt. Why are male eyebrows so high on so many textures?

Kit-Bashing: Evil Candy Corn

zombie-candy-corn-3dl

Freebies used:

kb_helloweencandy kb_zombieeconomics kb_rotteneggs kb_veryvictorianbelljars kb_morphingsandprop

The candy corn prop needs to be scaled up quite a bit, then inverted. It takes a little time to position the legs and arms of the other two figure props, but once they’re in place and parented to the candy corn you’re good to go. (BTW, I love the long nail morph on the Zombie Economics hands; I turned off the limits and made them into claws.) I used the sand prop instead of a rock but there are a ton of free (and commercial of course!) rock props as well as many styles of display props.

I tried an Iray render but it was way too grainy. Probably failed to adjust some setting. The glass looked very nice but the figure itself was too hard too see, especially at the bottom. I didn’t use any glass shader on the 3DL render; not sure if I have a decent one. Glass materials have always been a problem for me. Ugh.

Anyway, if anyone is so inclined to give this a try themselves, the candy corn texture is inside…

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Back home and kit-bashing

Well, it’s not a bad first effort, but must go through my oodles of content for better arms and legs.

candy-corn-zombie

I used the candy corn prop from the free Hell-O-Ween candy set, the legs from Rotten Eggs, a MortemVetus freebie, and the arms from AntFarm’s Tea Spirit figure. Face was a brush image I just slapped on in postwork.

Legs and arms don’t quite match style-wise, so yeah…back to the kit-bashing drawing board. 😛

Also, Kettu reminded me to add a freebie heads-up, for those who might have missed it: Genesis Scifi Starter Bundle, free for a limited time.

genesis-scifi-starter-bundle-large

I had everything but the big gun turret and Scifi Bunny outfit (which I could live without, but it is free.)

Playing: Oil Painterly Texture

illumbrella-late-night-hijinks

My DAZ PA Sale loot so far has been the Illumberella and the Rim Light Rig. Since I’m heading up north shortly for the annual Cranberry Fest event, they’ll probably be the only things I buy.

So I sat down to play with the lighted umbrella prop, which I love because it’s just so quirky, and made myself do an actual render rather another of my usual test renders. It was inspired by an image I saw on my Pinterest feed some time back.

Also used buildings by 1971S, a few from AntFarm’s Never series, a light set from SickleYield (a PA Xmas freebie a couple years ago), and Oskarsson’s Boulevard Dress for G2F.

I really do like those CoffeeShop Blog textures, though they’re not for every render idea.

Found Scary Cherry’s dirt mask

Some time back I commented that I’d wanted to upload the dirt masks I used on the textures in case someone wanted to make Cherry more grubby, but that I couldn’t find the images. Finally found them, stuck in a folder where they shouldn’t have been. Of course.

prev_scary-cherry-rendo

Here are the dirt mask layers. Right-click-save and apply to the texture as you see fit (just remember to save the results under a new name!) Used with Halloween Treat #03: Scary Cherry Xtras and Scary Cherry Xtras Add-On.

cherry-face-grit-dirt
^^ Face

cherry-body-grit-dirt
^^ Body & Limbs

Also, if anyone wants her templates let me know and I can upload them here.

Not a productive weekend. All I did was tinker with the textures I’m working on for the G3F Princess Line Dress, trying to fake seams for solid color textures. The lines of the dress are pretty but only obvious when textured with prints. Since I’m big on solid colors or very subdued prints — tends to look less busy for the sort of renders I prefer — I wanted to see if there was a way I could do this:

g3f-pld-seams-wip

Probably a non-issue with renders that aren’t closeups, but I think it looks okay.

Also, for those who do postwork, I keep forgetting to mention some nice overlay textures from the CoffeeShop Blog:

coffeeshope_artisanal-texture-set-05
Artisanal Texture Set #05

coffeeshop_fine-art-charcoal-texture-set
Fine Art “Charcoal” Texture Set

coffeeshop_oil-painterly-texture-set
Oil Painterly Fine Art Texture Set

I tend to use them with the Soft Light layer setting, at various opacity levels, but play around with them to see what you like best.