Pulp Pose Project: WIP 02

Our lovely models:

The poses; still need a little work:

That couple pose is not playing nice. I probably won’t get it to look exactly like the cover model, but a little closer should be possible. With the female pose, the cover didn’t show much of her legs so I just went for suitably dramatic. Same goes for the male pose, though the angle of the legs isn’t quite right yet.

I’ll get the third set in shape, then go back and do some fine-tuning before I start conversions. Whee!!

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Pulp Pose Project: WIP 01

The plan is to do three sets, with each set including a couple pose, then a separate female and male pose. This should be doable, providing it doesn’t take too much time to convert the poses to multiple other figures. (I have several pose converters but results still need fine-tuning.)

Here’s what I’m doing for the first set. Starting with M4/V4 and will go to the various Genesis figures and Dawn and Dusk from there.

The inspirations:

 

The WIPS:

Probably will tweak this batch a bit more. And I’ll do mirror poses as well.

Would like some feedback though on scaling. The couple pose would look better if I scaled the female down a little. The scaling would have to be baked into the pose preset. So is this okay or should I assume most folks would prefer to do that kind of adjusting on their own?

2018 Weekly Render: Week 03 #3

Meeting the New Baby — a big baby, but a baby nonetheless. 🙂

I wanted to crop this one more tightly but the tail posing abilities of the Long Snouted Dragon are a bit limited. It’s an old figure, but still one of my favorite dragons. The little one is the Milennium Subdragon LE which is free with DAZ Studio. Never used it before; it’s quite small in comparison. Being free, it comes with no morphs or add-ons and so featuring only its behind worked out pretty well. Its tail was better at posing though.

One of these days I should pick up the newest DAZ dragon, unless HiveWire puts one out that tempts me more.

Dawn with the MST DRed texture, Dawn Fantasy Ranger Outfit, and Helios Hair, which I picked on the cheap during one of those Renderosity $3.50 clearance deals. Also made use of the very old Traveler Props Pack with these texturesGrassy Grounds Megapack for the ground.

I wondered what the grass props would look like from the camera top view and it’s pretty decent. I like the AoA Grass Shader but up close the grass effect looks less convincing and I suspect a top view would look odd.

Grass poke-through was pretty bad on her legs and boots so I did two renders — one with grass and one without — and combined them in postwork. The lines on the dragon’s tail spikes aren’t grass, just damage/scars to the spikes.

And here’s a right-click-save Dawn relaxing pose:

http://www.redeyecat.com/Dawn-Relax.duf

Adjust as needed, of course. 🙂

Unrelated to weekly render stuff, does anyone know if it’s possible to adjust the strength of a normal map in DAZ Studio? I’m working on making DS materials for a Xurge3D outfit but the normals look too strong to my eye. There isn’t a bump map and the displacement map looks like it’s intended to enhance clothing folds and wrinkles, not add surface detail.

It looks decent from a distance but close up less so. I did a quick google search and nothing turned up, so I suspect it’s either not possible or else requires tinkering beyond my skills.

Alternatively, I suppose I could try to blur/soften the normal map and see if that tones down the effects. Is it possible to convert a normal to a regular bump and/or displacement map?

I feel kind of ambivalent about normal maps and clothing. Luthbel is relying on them more frequently and I don’t always care for the results — this outfit has been in and out of my wishlist numerous times because there’s just something off to my eye. It’s not awful or anything, and I love that it’s for both the G3M and G3F and that is has 3DL materials, but I still can’t bring myself to buy it even though I want to support the male/female and 3DL stuff.

2018 Weekly Render: Week 03

This one was frustrating but got it done. Will likely revisit it at some point because I’m not entirely happy with it.

“Guardian of the Forgotten (or maybe “Koit’s Impossible Love…”)

I couldn’t get the fog camera to behave; maybe there wasn’t enough in the scene itself to show the effects of the camera. I finally gave up and used a haze filter from Filter Forge. The 3DL shader emitter light looked underwhelming and required a boost in postwork. Lighting darker scenes always drives me crazy: how to keep important details while still having a convincingly darker feel.

Included a lot of old stuff, like parts from the Plat Club’s Lost Temple. That set has probably been sitting unused in my runtime since at least 2008 — it’s so old that it’s no longer in the store!

 

Also used one of Nursoda’s older figures, Koit. Character morph from Otherworldly Wonders- Equinox (have no idea what happened to all the other promo images for that one), outfit is Svana V4 with the hair from Oskarsson’s Mahogany. Wings from V4 Creature Wings. Lantern is from the Lighting Collection Prop Set, a freebie picked up during the recent fall sales.

Naturals include the Maple Tree Pack, Plants Pack, Pebbles, and a big rock.

The statue shader is from Magical Granite Shader. I almost used this one, but the granite shader is a newer acquisition so I wanted to give it a try first.

I made the statue poses for V4 (DS4 and Poser), G1, G2F, G3F, and G8F. Zip files includes all of ’em in one folder; put them wherever works best. These were not lovingly created from scratch for each figure. Converted from V4 to Genesis/G2F, G2F to G3F, and G3F to G8F. Conversions pretty close, for the most part. Thumbs might need a little extra tweaking. Any lantern should work okay (left hand), with minor adjustments.

Left to Right: G1, G2F, G3F, G8F, V4, Dawn

Edited to add: Ack! I forgot Dawn! Not redoing the zip file but another thumbnail/duf file right-click-save:

http://www.redeyecat.com/Statue – Dawn SE.duf

Also made DS4 materials for Koit; thumbs and duf files: Right-click-save-as:

http://www.redeyecat.com/Koit – Base.duf

http://www.redeyecat.com/Koit – Hat & Hair.duf

Those should work. Let me know if there are any issues though.

Monsters in My Cupboard Poses

Little-Monsters-Xmas-SM
(( you could add Squee too! ))

DOWNLOAD

Usage: Okay for commercial and personal use.

Required: Monsters in My Cupboard, Gothic Christmas Ornaments, and Three Broken Bulbs.

Info: A small set of tree decorating poses for the little monster figure, as well as festive materials (dsa and mc6) for the cupboard. (Blank pz2 files are included for DS3 users.)

The poses are for the base figure. Randomizing the little monster shape will require minor adjustments, as the resulting random critter may be larger or smaller than the default. The ornament prop positioned to the figure’s hand may also need adjusting.

Important! Apply the pose(s) to the figure(s) BEFORE the “Random Monster” preset. Otherwise, the pose will reset the figure to its default shape.

The tail and wings don’t have separate movement bones for posing — they can only be moved from within the morph dials — and so I had to include these settings, whereas I usually only include the translation and rotation values. Since the Poser Format Exporter doesn’t allow me to select what morph parameters I want saved, I figured I might as well just merge both pose and expression in a single preset.

prev_lm-poses-single
Single poses

To move a single figure and its associated prop, parent the prop to the figure first. To move the figure group and its prop, it’s easiest to parent everything to a null (Poser, DS3) or group (DS4.) In DAZ Studio, scaling the null/group will also scale everything included with it.

Note for Poser users: the tiling ratio for the first four cupboard material presets will need to be added — the DS presets are 6H:2V; my converter doesn’t translate this. The bump map settings for the last two may need to be adjusted, as well as the tiling ratio for it — 6H:4V, with a -0.10 Horizontal Offset.

Wow. A lot of instructions for such a little pose set! More previews inside…

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