Meeting the New Baby — a big baby, but a baby nonetheless. 🙂
I wanted to crop this one more tightly but the tail posing abilities of the Long Snouted Dragon are a bit limited. It’s an old figure, but still one of my favorite dragons. The little one is the Milennium Subdragon LE which is free with DAZ Studio. Never used it before; it’s quite small in comparison. Being free, it comes with no morphs or add-ons and so featuring only its behind worked out pretty well. Its tail was better at posing though.
One of these days I should pick up the newest DAZ dragon, unless HiveWire puts one out that tempts me more.
Dawn with the MST DRed texture, Dawn Fantasy Ranger Outfit, and Helios Hair, which I picked on the cheap during one of those Renderosity $3.50 clearance deals. Also made use of the very old Traveler Props Pack with these textures. Grassy Grounds Megapack for the ground.
I wondered what the grass props would look like from the camera top view and it’s pretty decent. I like the AoA Grass Shader but up close the grass effect looks less convincing and I suspect a top view would look odd.
Grass poke-through was pretty bad on her legs and boots so I did two renders — one with grass and one without — and combined them in postwork. The lines on the dragon’s tail spikes aren’t grass, just damage/scars to the spikes.
And here’s a right-click-save Dawn relaxing pose:
Adjust as needed, of course. 🙂
Unrelated to weekly render stuff, does anyone know if it’s possible to adjust the strength of a normal map in DAZ Studio? I’m working on making DS materials for a Xurge3D outfit but the normals look too strong to my eye. There isn’t a bump map and the displacement map looks like it’s intended to enhance clothing folds and wrinkles, not add surface detail.
It looks decent from a distance but close up less so. I did a quick google search and nothing turned up, so I suspect it’s either not possible or else requires tinkering beyond my skills.
Alternatively, I suppose I could try to blur/soften the normal map and see if that tones down the effects. Is it possible to convert a normal to a regular bump and/or displacement map?
I feel kind of ambivalent about normal maps and clothing. Luthbel is relying on them more frequently and I don’t always care for the results — this outfit has been in and out of my wishlist numerous times because there’s just something off to my eye. It’s not awful or anything, and I love that it’s for both the G3M and G3F and that is has 3DL materials, but I still can’t bring myself to buy it even though I want to support the male/female and 3DL stuff.