Yeah…still puttering around with these, lol! Better late than never? With Genesis 2, I left off adjusting a few of the G2M poses. Gotta get back to that.
DS only, though Poser users could apply the V4/M4 versions to Dawn and/or Dusk and adjust the results — the hands and feet are usually the areas that need the most adjustment but will also likely be what you’d need to adjust to fit your scene plans anyway.
(For newer visitors, there is a Genesis version here.)
Space Babe Nolah!
Incoming Trouble! (without the halftone effect)
Adjust poses accordingly for body shapes, clothing, and whatever else needs adjusting (several above have adjustments from the original poses.)
As usual, Dawn and Dusk made use of other figure’s clothing closets. Though the Dawn Go Go Boots are great for these pulpy style projects. As is Dusk’s Hero Hair.
Parts come assembled but stand-alone versions are also included for assembling your own retro tech stuff. None have materials but they are UV-mapped. Perfect for all those materials and shader sets acquired over the years.
DAZ Studio only, but Studio is free to install and it’s not difficult — just tedious — to export the duf files as obj files.
Random Gizmo-tron example:
Gizmo-tron with plain diffuse coloring; toon-ish
Same but with bump maps textures
Gizmo-tron with maps and shaders, more steampunk or dieselpunk
Same, but postworked with random text gibberish (too late last night to make texture maps)
Also made 3DL materials for the Crone for Etta HD for Edie 8…quite the long descriptor there! 😛 The eye materials make use of some odd UV mapping that doesn’t work in 3DL (as far as I can tell) and I ended up swapping the eye materials with Edie 8’s. The iray eyes render okay in 3DL but attempting to convert them to 3DL makes a bit of a mess. I also had problems with I tried applying different iray eye presets; things got weird-looking.
If anyone wants 3DL versions of the base skins, let me know and I can zip them up.
And this concludes the dieselpunk/retro futuristic theme! I hope it inspires a few renders. I have freebies in mind to add later, but I’ll get to that in a bit…
First, for Kettu, since I missed a whole bunch from Cybertenko’s store! 😛 With so many dieselpunk and retro futuristic products I’d have to include half his store, which is silly since you can just go visit and see for yourself. But here are a few notables:
The mechs and retro bots are great! Some noir-ish and retro sci-fi stuff. The Red Army sets are dieselpunk-friendly. Cybertenko is a Poser-only vendor, so DS users will need to invest a little time in adjusting materials.
Again, there are several other vendors at Renderosity — EdArt3D, Kanaa, Coflek-gnorg, and 1971s — who have loads of stuff to play with re: this particular theme. A few favorites from these talented folks (wish I had zillions of dollars so I could support them more than I do):
I recently picked up the Lodicod; love it! EdArt3D has a lot of products that are just plain fun and quirky — they’re DS4/iray only though. The Kanaa props are great for detail and ambiance, but the one I bought is a static prop only — no moving parts, like opening doors. Same goes for 1971s — whose products are just delightful — although a few products I’ve bought have had movable parts.
That Devils Head! I want it. I also want My Little Planet…
More useful stuff from other DAZ and Renderosity vendors:
Isireon looks like the lair of an evil interstellar overlord. Argos Hangar has a dieselpunk feel. Marquee/motel sign noir-worthy. The Future City props are modular; buy what you need from the vendor’s store. Jodhpurs (or riding pants) are great for your dieselpunk flyboys and flygirls. I have the V4 version; the higher waistline makes it more amenable to kit-bashing. Statues for adding Art Deco flair to environments.
When all hope is lost for finding the right prop, maybe kit-bashing something with the morphing primitives will work.
While I didn’t do a listing for organics — a wide-ranging description encompassing little green men, tentacles, sundry space monsters, and who knows what else — here’s some menacing eyeballs! Right at home on pulpy covers. Also classic space monsters and tentacles.
The Slime Beast was a DAZ weekly freebie some years back. I now regret not picking it up. 😦
The last tentacles set has poses for V4 as well as Cookie.
More radios, which I initially passed over because they’re in 3ds format and I am, I admit, a little lazy when it comes to the import thing. Also, a delightfully weird retro desk and a couple of futuristic-looking chairs.
I’m sure to still be missing a few but this should be enough to get one started on those diesepunk and/or retro futuristic projects.
There was more kit-bashing goodness for toons than I expected.
Original flavor Sadie and Sam wearing free bodysuits, free helmet from Cookie Spacegirl, and free gloves from Sadie Modern Girl 03. Sam is wearing the free Wellingtons and Sadie the boots from Sadie-Fae Fantasy. The chest piece and Sam’s bracers are from Fantasy Hero for Sam and they’re wearing the belt from Spacey Sadie.
A decent mix of items to use for toony projects. There’s even a Cookie Coat for a little toony noir! The Star 50s Dress and Poodles & Sox aren’t particularly retro futuristic but they’re period-style clothing, so I included them.
A few outfits are no longer available, sadly, but dedicated Sadie/Sam users may have them squirreled away in their runtimes.
The Cosmic Cookie dress makes me wonder if I can attach tori — not the plural I’d expected for torus — to clothes and boots…
Most of the clothing references I found for women looked modest even when tight-fitting. Maybe these looks were considered racy for their time? There are no bare butt cheeks, high-cut legs, bare midriffs, and not as much bare cleavage as I’d expected. The torpedo boob effect was de rigueur though. Triangular elements and wings/fins also popular.
Going for a genuine retro effect? A bodysuit, leotard, or swimsuit with multiple material zones is a must.
Space Dweller for M4 has triangular details; the shoulder parts of Evilson M4 similar.
Want to add that clear plastic baggie wear look to retro space suits? The Force Field G2F should do the trick. Same for the Paranoid outfit, if worn over a second skin.
Short flared skirts with a second skin or bodysuit is another typical retro pulp look (finally a use for all those skimpy dresses acquired in various bundles over the years!) Any old-timers who have AeroDoll for A3, the outfit is nicely retro as well.
Clay version of Future Wildnerness for G1 better shows the head gear. Clay version of the Force Field outfit; it doesn’t have separate material zones. AeroDoll A3 material zones.
A few of these are deliberately retro. Others would look more pulp-like if their helmet or headgear were replaced by a bubble/fishbowl helmet or at least a helmet with fins of some sort. The “Kitbashers” vendor has a whole bunch of products of this sort; worth checking out for more options or ideas. Same goes for EdArt3D, though his products are primarily pinup style and sexier than their historical inspirations.
The fairy head prop set includes several styles of antennae for those green girls and boys. The Technophelia Retro Halon head props are all separate; apply to head gear as desired. The Fantasy Collar — available for a few other figures too — is good for covering open necks and/or adding a helmet base to an outfit.
The steampunk elements on the steampunk helmet are separate; leave them off and add a nice gold or chrome shader and it’s Rocketeer retro. Some of these are more fantasy than scifi, but included them anyway — there are ear wings/fins!
And yes, I included a gun bra. Just chrome it up and shoot laser beams instead.
The M4 bodysuit works fine in DS after surface adjustments. Genesis 1 can wear M4 textures and later later versions of Genesis can do so with UV swapping utilities. The silver skin textures are nice; tint them to suit. (Lots of alien character and texture sets available but didn’t feel this needed a listing.)
Quick reminder: a bubble/fishbowl helmet can be cobbled together with primitives:
Sphere, cylinder, and torus — scaled along the various X, Y, and Z axis to make the neck rim, helmet, antenna, and earpiece. Parent all the primitive parts to a null or group, then parent that to the figure’s neck or chest (whichever works best) and good to go.