REC Weaponry Shaders for DS 3.1 +

REC Weaponry - Surface Shader Materials for DS 3.1+
REC Weaponry – Material surface shaders for DS 3.1+

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Usage: Okay for Commercial or Personal Use.

Info: Simple material presets for a quick-and-dirty re-texturing of your favorite weapons of mayhem, be they real-world, fantasy, or science fiction. Adjust tiling ratios as needed.

Preview of included presets, along with examples of non-weaponry use:

prev_weaponry-presets
Weaponry presets: Bluing Dark, Bluing Light, Brassy, Coppery, Gray Steel, Nickle Plated, Old Patina, Wood 01 thru 07, Black Rubber, and a utility to add texture
prev_weaponry-andromeda
Andromeda cyborg figure: Black Rubber with Bluing Dark, Bluing Light, Brassy, Coppery, Gray Steel, Nickel Plated, and. Old Patina.
Also Wood 04/Wood 01, and Wood 01/Wood 07.

Credits: In the main preview, I used gun props from Questor, the DAZ Firearms set, and a freebie SciFI blaster gun that was from an old RDNA newsletter.

Note: When using the textured materials on a figure like Andromeda, you’ll likely need to adjust the horizontal and vertical tiling ratios on different parts of the body.